A First Encounter with a Real Pirate

By |Thursday, 16th April, 2015|

The system cluster that surrounds Lave has become a hub for player activity.  This may well be because of its historical significance, Lave was an original starting point for most of the previous games.  It may also be because many of these systems offer good trade, including an uncommonly large selection of rare goods within short ranges, something that is always in short supply throughout the galaxy.

Whatever the reason though, player activity always brings with it an unavoidable danger, piracy.


Pillars of Eternity

By |Saturday, 4th April, 2015|

The Musings of a non-RPG Player
In late 2000 I bought three games at my local HMV.  Deus Ex was making waves at the time and so I bagged that along with the largely forgettable Project IGI – a title that looked good on paper, and whose designer was inspired by Goldeneye – but ultimately flopped.  The third was Baldur’s Gate II.  At the time I’d never been much of an RPG fan, hardly […]

Tales from Elite: Dangerous – The Bounty Hunter

By |Friday, 30th January, 2015|

I originally wrote this as part of my opinion on Elite: Dangerous but it quickly turned in to something far too long and deserved its own separate post.

Your ship, a Viper, is a small yet well-armed, powerful combat ship.  You’ve recently made enough money – running courier missions and plying the goods market between systems – to trade it in from your Sidewinder, a small all-rounder ship.  But it’s now time to take off the shoes of an intergalactic Alan Sugar and put on the gloves of a space Maverick to go kick some pirate ass for lucrative bounties. […]

Elite: Dangerous

By |Saturday, 17th January, 2015|

Whenever I hear ‘The Blue Danube’, Johann Strauss’s classic waltz, my mind is instantly transported to that mesmerising space ship docking sequence in 2001: A Space Odyssey.  That scene captures the wonder of the depth and breadth to which human progress has achieved by its enormous contrast between a scene of early man and its rapid cut to the display and majesty of technological and cultural achievements of spaceflight, music, and communication. […]

World of Lorecraft

By |Thursday, 6th November, 2014|

I’ve had mixed feelings about World of Warcraft over the years and I think it mainly has to do with what I get from it.  You see, I’m a dreamer and a wanderer, I like being thrust in to an huge open world and given the freedom to explore.  So, given the Bartle test I would almost certainly qualify as an ‘Explorer’.  And if I encounter flesh-eating lizards while journeying – well, it’ll make for a more interesting trip I suppose. […]

WoW! New character models

By |Saturday, 25th October, 2014|

Azeroth, is a beautiful place.  Sure it’s a subjective point of view, and beauty is in the eye of the beholder but honestly, it really is beautiful. I’ve been sat here taking screenshot after screenshot like an Orc on holiday in the Bahamas.  This is fine for landscapes but I don’t know whether you’ve ever tried to get a bunch of marauding demons who want nothing more than to eat your liver, to stop chasing you and pose for an ‘action’ shot. […]

Rome II

By |Tuesday, 21st October, 2014|

Novi omnis impetum , deliqui
Which roughly translates to ‘I selected all, I charged, I failed’ and is just one of the many maxims I’ve had to learn playing real time strategy games since my first foray in to them in the early nineties.  And I say ‘roughly translates’ because, yes, I did use Google translate for that one, I’m not a Latin scholar I’m afraid.


Middle Earth: Shadow of Mordor

By |Sunday, 19th October, 2014|

J.R.R. Tolkien never liked the idea of his books making the transition to the world of screen.  You would hope then, that Peter Jackson’s trilogy would have dissuaded him from this line of thinking.  It breathed life in to an already well-loved set of books and fascinatingly detailed world through the entirely different medium of film. […]

Quake Live

By |Saturday, 18th October, 2014|

The announcer’s voice rings out like he’s perpetually introducing a Michael Bay film.  It would have probably given me a whiff of nostalgia too if it hadn’t been used and reused so much over the years in various guises (people who make those annoying mods for Counter Strike being a prime example). […]

Meditative Gaming

By |Sunday, 19th January, 2014|

With the slew of modern games mostly revolving around beating ten tonnes of shite out of something, someone or even each other, it’s refreshing to know that we do have a few alternatives.  The kind of games for those off-days where we feel like slipping in to a hypnotic coma and waking up to a repetition of colourful lights and custom music. […]